About Me
  • Name Franca Garzotto

  • Role Associate Professor

  • Website i3lab.polimi.it

  • University Politecnico di Milano

  • E-mail franca.garzotto@polimi.it

  • Research Line Data, web and society

  • Phone +39 02 2399 3505

  • Location via Ponzio 34/5 20133 - MI

  • FAX +39 02 2399 3411

  • Building 20, floor 1, room 049

Associate Professor

Franca Garzotto is an Associate Professor of Computer Engineering at the Department of Electronics and Information, Politecnico di Milano. She has a Degree in Mathematics from the University of Padova (Italy) and a Ph.D. in Computer Engineering from the Politecnico di Milano. Since she joined the Politecnico di Milano, her theoretical research has focused on topics related to (hyper)document modeling, hypermedia design methods, usability engineering, multichannel web application models, adaptive hypermedia, human-computer interaction, while her applied research has mainly addressed the domain of e-learning and e-culture. She is (co-)author of over 80 publications in international conference proceedings, journals, and books.

In the academic year 2005-06, Franca Garzotto’s teaching activity includes: - 3 undergraduate courses (Multimedia Tools and Techniques – Faculty of Industrial Design; Hypermedia Applications – Faculty of Computer Engineering; Human Computer Interaction - Faculty of Computer Engineering) - 2 graduate courses (Interaction Design - Faculty of Industrial Design, Laboratory of Human Computer Interaction- Faculty of Computer Engineering) Franca Garzotto has been tutorial chair or member of the technical program committee of several editions of international conferences: ACM Hypertext and Hypermedia, ACM Multimedia, IFIP INTERACT, ICHIM, WebNet, ED-Media, Museums and the Web. She served as Co-Chair of a number of international workshops and conferences, including: The First International Workshop on "Evaluation and Quality Criteria for Multimedia Applications"(S. Francisco - CA, November 1995); The First International Workshop on "Hypermedia Design" (Montpellier – France, June 1996); ICHIM01, the largest conference worldwide on Information technology and Cultural Heritage (Milano, September 2001). She was European chair of ACM SIG-WEB (ACM Special Interest Group on Hypermedia & Web) from 1997 to 1999. Since 1988, Franca Garzotto has been involved in many EC funded research projects: INDOC, SUPERDOC, MINER, HYTEA, HYPERTOUR, SITMOON, UWA, OPENDRAMA, VNET5, HELP, MINERVA, EPOCH. She has been project manager for the Politecnico di Milano in three EU funded projects in the field of e-learning: TELL - Towards Effective network supported coLLaborative learning activities, ADAPT – Adaptivity and adaptability in ODL based on ICT, ELEN – A network of e-learning Centers. She is currently Member of the Board of Directors of the EC funded Network of Excellence EPOCH European Research Network on Excellence in Processing Open Cultural Heritage (IST-2002- 507382). From 1991 to 1995, she worked as a consultant of major national and international companies (including SIEMENS Munich). In 2002, she acted as project manager for the Italian Ministry of Cultural Heritage in the project “Feasibility Study for the Portal of Italian Cultural Heritage”.

  • EIT 2013 PLC “Playful Learning on the Cloud” – Activity #49 – Action Line Smart Spaces – EC Program EIT ICT Lab 2013

  • M4ALL ((Motion-based adaptable playful learning experiences for children with motor and mental disabilities ) Project # 531219- LLP-1-2012-1-IT-KA3-KA3MP – EC Long Life Learning KA3-ICT Program – 2012 -2014

  • EIT 2015 P3S: “Playful Supervised Smart Spaces” Activity 15257 – Action Line Smart Spaces – EC Program EIT ICT Lab 2015

Task Coordination responsible of Politecnico di Milano Unit of:
  • MEDINA (MEDiterranean by Internet Access) – Project #314 – EC EUMEDIS Program – 2000-2003 (Scientific Coordinator)

  • OPENDRAMA (The Digital Heritage of Opera in the Open Network Environment )- Project # IST-2000-28197 – EC FP5 Program – 2001-2003

  • EPOCH (European Research Network on Excellence in Processing Open Cultural Heritage) – Project # 507382 –EC Program FP6-IST 2004-2007

  • E-LEN (A Network of E-LearNing Centers) Project # 101421-CP-1-2002-1-CYEC SOCRATES/MINERVA Program (OCL and ICT in Education) – 2002-2004

  • ADAPT (Adaptivity and adaptability in ODL based on ICT) – Project #101144-CP-1-2002-1-NL- EC SOCRATES – MINERVA Program (OCL and ICT in Education) – 2002-2004

  • TELL (Towards Effective network supported 6pprox.6tiona learning activities) – Project #EAC/61/03/GR009 – EC e- learning Programme – 2004-2005

  • MAPS (Marketing Activities for the Promotion of Syrian Cultural Heritage) Project # 119756 – EC Program EUROPE AID – 2005-2006

  • EDUCOMICS (Using Web Comics in Education) Project #142424-2008 – EC Lifelong Learning Programme (Sub- programme: Multilateral Projects) 2008-2010

  • PREATY (Proposing modern E-Assessment approaches and Tools to Young and experienced in-service teachers ) – Project # 526965- LLP-1-2012-1-GR-COMENIUS-CMP) EC Lifelong Learning Programme ( Sub-programme: Multilateral Projects ) – 2012-2014

  • EIT 2014 “StreetSmart” – EC Program EIT ICT Lab 2014: Task Leader of “ Content & Personalization; Task Leader of “Service Pilots”; Task Leader of “Service and Application Transfer”

  • EIT 2014 “3cixty” – EC Program EIT ICT Lab 2014: Task Leader of “3cixty App Challenge”

  • EIT 2014 “3cixty” – EC Program EIT ICT Lab 2014: Task Leader of “3cixty Evaluation”

  • EIT 2015 “StreetSmartRetail” – EC Program EIT ICT Lab 2015: Task “ Fashion&Design”

  • EIT 2017 - “CAB – Connected Products Analytics for Brands” - EC Program EIT Digital 2017– Tasks “UX investigation”, “CAB Software Platform Architecture”, “Customer needs elicitations”

  • EIT 2017 “TWB – Therapeutic Services based on Wearable Virtual Reality and Bio-sensors” - - EC Program EIT Digital 2017 Tasks “TWB platform: first integration of Data Services and WIVR Apps”, “Wearable Immersive Virtual Reality (WIVR)”

  • EIT 2018 “CAB – Connected Products Analytics for Brands” - EC Program EIT Digital 2018-Tasks “Connect and Capture”, “Learn And Recommend”

  • EIT 2018 – PLET – Product Life Cycle Management for e-Toys. EC Program EIT Digital 2018- Tasks “T4 - Gateway and Data acquisition from e-toys”, “T6 - T6 - Empirical Evaluation”

  • EIT 2018 – 2019 “TWB – Therapeutic Services based on Wearable Virtual Reality and Bio-sensors” - EC Program EIT Digital 2018 – Tasks “TWB as a Service”, “Go-to-Market”, “On-the-field experimentation”

  • EIT 2019 – VOXANA - Voice Analytics for Brands - EC Program EIT Digital 2019- Tasks “Service Design and Integration” and “Field Studies”

  • EIT 2019-20: LETSSAY - Conversational Technology for Speech and Language Therapy. Task “Service Development and Integration” and “Empirical Study”

Team Member of:
  • INDOC (Intelligent DOCument Generation) – Project # 1542 – EC ESPRIT 1 Program – 1987-89

  • SUPERDOC (SUPER DOCument ) – Project # 2170 – EC ESPRIT 2 Program 1991-93:

  • HYTEA (Hypertext Authoring) – Project # 5252- EC ESPRIT 3 Program 1992-94

  • HIFI (Hypertext Interface For Information: multimedia and relational databases ) – Project # 1060 – EC ESPRIT 2 Program 1992-94

  • MINERS (Editorial Platform for Cultural Heritage and Ancient Manuscripts) Project #1168 – EC ESPRIT 3 Program -1993-96

  • SIMOS (Supporting Interactive Multimedia On-line Services) – Project # 20979 – EC FP4-ESPRIT 4 Program – 1997-99

  • SIT-MOON (System of integrated tools for the creation of multimedia contents delivered off-line and on-line) – Project #25652 – EC FP4-ESPRIT 4 Program – 1997-99

  • HYPERTOUR (A HYPermedia platform for the exploitation and promotion of TOURrism in Europe of 2000) - # Project 17214 – EC FP5-IST – 2000-2002

  • UVA (Ubiquitous Web Applications) – Project #25131IST-2000-25131 – EC FP5-IST Program – 2001- 2003


As witnessed by the publication track, my research trajectory is quite variegated, in terms of research fields and application domains. My work started in the field of "Hypertext & Hypermedia", has expanded to "Web Engineering", and then has progressively moved towards "HCI" (Human-Computer Interaction). Research achievements have been applied to diverse sectors: cultural heritage, tourism, education, learning, entertainment, commerce, health. In the last years, interactive technology for children ( especially children with special needs) has been one of my main interests. In spite of this apparent diversification of activities, three key concepts underlie my whole research, as a common thread that binds my efforts across time, disciplines, and domains:

  • the focus on "conceptual modeling" and, more generally, an attitude towards abstraction (probably derived from my early studies in mathematics

  • a multidisciplinary approach, attempting to bridge different disciplines and areas

  • the collaboration with “external” stakeholders (e.g., companies, learning and cultural institutions, therapeutic centers)

  • the curiosity towards "real world" problems and needs, regarded as contexts for inspiration and stimuli for new research

  • the attempt to create technology that would have some societal impact and would bring concrete benefits to society at large

Bibliometric data (source: Google Scholar - last inspected July 25, 2019)


H-index = 35; i10-index = 93; Number of citations= 5296 Most cited paper: 1056 citations

Hypertext, Hypermedia, and Web Engineering

In early nineties P. Paolini, D. Schwabe and myself defined HDM, the first conceptual model for Hypertext and Hypermedia and the first attempt to promote a systematic, engineering approach to this class of system.HDM provides some key modeling abstractions for hypertext/hypermedia systems, and is the ancestor of most models and design approaches for (multichannel) web applications that were later developed by the original HDM authors and by other researchers in the field of web engineering. My following research steps in this area focused on i) the refinement of HDM modeling primitives; ii) the identification of design patterns for the web, iii) the development of model based tools (enterprise frameworks) for web design and development in the domains of e-learning, e-culture, and e-tourism; iv) the creation of authoring tools for multimedia hyper-storytelling.
Most relevant publication:

  • F. Garzotto, P. Paolini, D. Schwabe (1993). HDM - A Model Based Approach to Hypermedia Application Design. ACM Trans. on Inf. Sys. (1042 citations)

Human Computer Interaction: Usability Evaluation

I have applied the idea of "going model based" to domains outside web design, most notably to usability evaluation. Two model-based inspection methods have been defined - SUE (Systematic Usability Evaluation, with M.F. Costabile, M. Matera, and P. Paolini) and MILE (Milano-Lugano Evaluation method with D. Bolchini and P. Paolini) - which support an engineered structured approach to the detection of usability defects. This work has led to a number of publications in top-level HCI journals. MILE method has been exploited for usability assessments in various industrial contexts (e-commerce, e-business, ebanking, e-tourism).
Most relevant publication:

  • M. Costabile, F. Garzotto, M. Matera, P. Paolini (2002). The SUE Inspection: A Systematic and Effective Method for Usability Evaluation of Hypermedia. IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART B-CYBERNETICS, vol. 32, p. 93-103

Human Computer Interaction: Persuasion and Recommendation

I have explored the persuasive power of web technology from two perspectives: e-branding and Recommender Systems (RSs). I have tackled e-branding from an HCI perspective, addressing the relationship between design qualities and branding impact of web sites. A number of empirical studies (with hundreds of subjects tested) have been carried on that provide empirical evidence of statistically significant correlations between brand perception and two design factors - usability and aesthetics. In addition, I have applied a model based approach to e-branding that exploits concepts inspired to communication science, marketing theories, and web engineering, defining a conceptual framework for analysis and representation of web communication requirements. The research on Recommender Systems (RSs) focuses on the relationship between the design quality of these systems and the user's perceived quality of recommendations, bridging "algorithmic", “machine learning” perspectives (typical of most research in RS evaluation) with HCI user centric approaches to quality assessment. This research represented the first systematic attempt to address these issues. A set of wide empirical studies have been carried on that provided for the first time a significant empirical evidence of the correlation between user's perceived quality of recommendations and two design factors - recommender algorithms and number of ratings (profile length).
Most relevant publication:

  • D. Bolchini, F. Garzotto, P. Paolini (2008). Value-Driven Design for "Infosuasive" Web Applications. In: Proceedings International World Wide Web Conference 2008 ¬ WWW2008. Beijing, CHINA, APRIL 2008, p. 745-754, ACM
  • P. Cremonesi, F. Garzotto, R. Turrin (2012). Investigating the Persuasion Potential of Recommender Systems from a Quality Perspective: an Empirical Study. ACM Trans. on Interactive Intelligent Systems, vol. 2, p. 1-41.
  • Yashar Deldjoo, Mehdi Elahi, Paolo Cremonesi, and Franca Garzotto. Content-Based Video Recommendation System Based on Stylistic Visual Features. Journal on Data Semantic (2016) 5: 99 - Springer

Human Computer Interaction: Interactive Technology for children and persons with special needs

In the last 10 years, my research has focused on interactive technology for children’s learning and play, particularly addressing children with special needs (intellectual and motor disability) and more recently the elderly.In this research, I have been cooperating with research institutions in EU (TU Eindhoven-NL, University of Aalto - FI, University Pompei Fabra (ES) and US (Georgia Tech – Ubiquitous Computing Lab, and MIT Media Lab – Social Robots Group) and with educational and therapeutic centers in Italy, EU, and US:

  • Centro Benedetta D’Intino (Milano);
  • San Raffaele Hospital (Milano);
  • L’Abilita’ Onlus (Milano);
  • Don Orione Center (Genova);
  • Centro Autismo CRR (Roma);
  • Ass. Astrolabio (Firenze);
  • Fraternita’ ed Amicizia Onlus (Milano);
  • Hospital Sant Joan de Déu - Barcelona;
  • CARD (Center for Autism and Related Disorders) (Los Angeles)
  • SAM Foundation (Amsterdam)

Human Computer Interaction: Multimodal Interaction for retail and industry

This research is performed in collaboration with industrial partners (Candy-Hoover, TIM, Philips, IMEC, Reply, Philips). Gesture based interaction for home appliances was carried on in cooperation with Candy-Hoover, and presented at the Salone del Mobile during the Milano Design Week in 2014. Innovative multimodal applications, based on mobile interaction with smart phone and motion-based interaction with large displays, was developed for fashion retail environments in cooperation with Telecom Italia – Joint Open Lab, in the context of the international project EIT 2015 “StreetSmartRetail” – EC Program EIT ICT Lab 2015: Task “ Fashion&Design”. An interactive system based on motion-based interaction with smart lights was created for a fashion store in Milan and evaluated for 3 months, in cooperation with Philips Lighting Division (The Netherlands). The most recent research in multimedia interaction for retail and industry focuses on the analysis of interaction data extracted from smart products (i.e., products enriched with sensors and actuators) in order to provide highlights on customers’ behavior that product manufacturers can exploit to better understand their customers and to improve product design and marketing processes (partially funded by EIT Digital – Projects PLET 2018 and CAB 2018).

  • P. Cremonesi, A. Di Rienzo, F. Garzotto, L. Oliveto, P. Piazzolla. 2016. Smart Lighting for Fashion Store Windows. In Proc. ACM AVI '16
  • Di Rienzo, F. Garzotto, P. Cremonesi, C. Frà, M. Valla. 2015. Towards a smart retail environment. Proc. 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, ACM

Courses at Politecnico di Milano
  • 2005- present :
    • Course “Interaction Design-Applied Informatics” (5 CFU – Master Degree in Communication Design);
    • Course “Hypermedia and Web Applications” (5 CFU – Master Degree in Computer Engineering);
    • Course “Human-Computer Interaction” (5 CFU – Master Degree in Computer Engineering; renamed “Advanced User Interfaces” since 2013
    • Course “Usability of Interactive Applications (PhD in Computer Engineering) (till 2008)
  • 2004-2009:
    • Course “Technology and Instruments for Visual Communication” (5 CFU – Master Degree in Industrial Design)
  • 2001-2005:
    • Course “Technology and Instruments for Visual Communication” (5 CFU – Master Degree in Industrial Design);
    • Course “Multimedia Systems” (5 CFU – Joint Master in Computer Science Politecnico di Milano/University of Illinois Chicago).
    • Course “Design of Multichannel Web Applications” (5 CFU – Master Degree in Computer Engineering);
    • ECDL – European Computing Driving Licence” (2.5 CFU – Degree in Industrial Design) – till 2004
  • 1998- 2003:
    • Course “Informatics A (Computer Graphics)” (10 CFU-Degree in Civil Engineering);
    • Course “Technology and Prototyping 1-2” (10 CFU-Degree in Industrial Design);
  • 1997-1998:
    • Course “Fundamentals of Computer Science” (10 CFU – Degree in Civil Engineering);
    • Course “Technology and Prototyping 2” (10 CFU – Degree in Industrial Design)
  • 1994-1998:
    • Course “Fundamentals of Computer Science” (10 CFU-Degree in Management Engineering )
  • 1987-1994:
    • “Fundamentals of Computer Science” (Degree in Computer Engineering);
    • “Fundamentals of Computer Science” (Degree in Civil Engineering)
  • 1989-1991:
    • Course “Hypertext and Hypermedia” (5 CFU – PhD in Computer Engineering)
Other teaching activities at Politecnico di Milano

Coordinator of EIT Master in Human-Computer Interaction and Design (started in 2017): 6 studends per year

Supervision of ASP (Alta Scuola Politecnica) students

  • 2007-2010: ASP –Supervision of two projects: ADMIRE 1 and ADMIRE 2
  • 2018 – Supervision of one project (i-Chat 2)

Supervision of master and PHD students @Polimi

  • Supervision of 7 master thesis (in average) per year.
  • Supervision of PhD students: currently 6

Supervision of master and PHD students abroad

  • 2018: Supervision of Master Thesis “Behavior understanding from wearable sensor and smartphone data” (Pietro Crovari) at Georgia Tech (Atlanta) – School of Interactive Computing 12
  • 2017: Supervision of 2 master thesis on Human Computer interaction resp. at University Pompeu Fabra (Barcelona) and at University of Lisbon.
  • 2012-2018: Supervision of 9 master theses on Human-Computer Interaction at University of Illinois in Chicago (UIC) – Politecnico di Milano
  • 2013: Supervision of Master Thesis “Gesture Based Storytelling for Autistic Children” (Mirko Gelsomini) at Georgia Tech (Atlanta) – School of Interactive Computing
  • 2003: Supervision of PhD Thesis “Heuristic Methods and Criteria for Hypermedia Usability”, Ph.D in Human Computer Interaction, at Univ. Ramon-Llull-La Salle, Barcelona, Spain (student: Francisco Cipolla Ficarra).

Coordination of 1 initiative for PEoPLe@DEIB: Politecnico Experiences on Passionate Learning(A Polimi’s initiative to innovate teaching activities and techniques - http://www.peopleatdeib.polimi.it/?lang=en)

  • 1 day course “Interactive IoT and smart object Design” (with Prof. Matera)
Teaching at Other Universities
  • University Carlos III di Madrid (Spagna) – PhD Course “From design to usability evaluation of web applications” (Jan 2006)
  • Scuola Normale Superiore di Pisa – Master in Nuove Tecnologie Applicate ai Beni Culturali (Feb 1999)
  • Scuola Normale Superiore di Pisa – Master in Nuove Tecnologie Applicate ai Beni Culturali (April 2000)
  • Scuola Normale Superiore di Pisa – Master in Nuove Tecnologie Applicate ai Beni Culturali (March 2001)
  • Universita’ degli Studi di Brescia – Master in Technologies for Disability (May 2016)
  • Universita’ di Torino – Corso di Formazione in Nuove Tecnologie Riabilitative per l’Autismo (January 2016)
  • Universita’ di Torino (sede di Mondovi’) – Corso di Formazione in Riabilitazione e Realta’ Virtuale (March 2018)
  • University of Tampere –PhD Course on Smart Objects and Smart Spaces June 7-8, 2019)

I coordinate the research project: “LUDOMI: Smart Multisensory Play Space for children with intellectual disability in the suburbs of Milan. (Ludomi: Ludoteca Smart Multisensoriale per bambini con disabilita’ intellettiva nella periferia Milanese”) which received the Polisocial Award 2017. This award is given by Politecnico di Milano to support outstanding research that addresses socially relevant topics.

IBM Faculty Award 2016

This award is given annually by IBM to researchers who stand out worldwide for the quality, the innovation and the industrial relevance of their research. The award has been assigned for the research titled: “Socially Assistive Cognitive Robotics for the Elderly (SACRE)”.

“Success Story Project 2015” of the Directorate-General for Education and Culture of the European Commission.

I coordinated the project M4ALL – Motion-based adaptable playful learning experiences for children with motor and intellectual disabilities, which was selected as a “success story” by the Directorate-General for Education and Culture of the European Commission. “Success stories” are finalized projects that have distinguished themselves by their impact, contribution to policy-making, innovative results and/or creative approach and can be a source of inspiration for others.

EIT Innovators Awards 2016 – Finalist

I coordinated the EIT DIGITAL project P3S (“Playful Supervised Smart Spaces”) which was selected as one of the 10 finalists (among 200 EIT projects) for EIT Innovators Award. This award recognises innovation teams for projects funded by the EIT (European Institute of Technology) that have developed a product, service or process with a high potential.

IBM Faculty Award 2013

The award has been assigned for the research titled: “Bodily Interaction on the cloud for Remote Therapy of Motor and Intellectual Disability”


I coordinated the research project “ Interazione gestuale multicanale per attività educativo-terapeutiche per l’autismo infantile” (Multichannel gestural interaction to support therapy and education of autistic children) which received the Polisocial Award 2013.

Awards at International Conferences

    Fabio Catania, Franca Garzotto, Daniele Occhiuto Emoty: an Emotionally Sensitive Conversational Agent for People with Neurodevelopmental Disorder. Proceedings IEEE Hawaii International Conference on System Sciences (HICSS) 2019 (to appear)

  • ACM IUI 2019 (International Conference on Intelligent User Interfaces 2019: Best Poster Award

    Giulia Cosentino, Giulia Leonardi, Mirko Gelsomini, Micol Spitale, Mattia Gianotti, Franca Garzotto, and Venanzio Arquilla. 2019. GENIEL: an auto-generative intelligent interface to empower learning in a multi-sensory environment. In Proceedings of the 24th International Conference on Intelligent User Interfaces (IUI '19). ACM, New York, NY, USA, 27- 28. DOI: https://doi.org/10.1145/3308557.3308685


    Alessandro Ubaldi, Mirko Gelsomini, Marzia Degiorgi, Giulia Leonardi, Simone Penati, Noëlie Ramuzat, Jacopo Silvestri, and Franca Garzotto. 2018. Puffy, a Friendly Inflatable Social Robot. In Porc. 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM


    Juan Carlos Jaramillo, Daniele Occhiuto, Franca Garzotto, Artworks’ Features Discovery Through Engaging Conversations for Children. In Proc. International Conference Florence Heri-tech 2018 IOP Conference Series: Materials Science and Engineering (to appear)


    Andrea Bonarini, Franca Garzotto, Mirko Gelsomini, Maximiliano Romero, Francesco Clasadonte, Ayse Celebi Yilmaz. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space, 2016. Proc. IEEE RO-MAN 2016– (award motivation: “award for practical use, therapeutic potential, marketability, physical interaction, and presentation“ Prize: the robot Paro (commercial value approx. 8.000 US $)


    F. Garzotto, M. Bordogna “Paper Based Multimedia Interaction as Learning Tool for Disabled Children” . Proc. ACM IDC 2010 - – 10th ACM International Conference on Interaction Design and Children. Barcelona (Spain) 77-88, ACM


    F. Garzotto, R. Gonella “Children’s co-design and inclusive education. Proc.ACM IDC 2011 Interaction Design and Children 2011”. Ann Arbor (USA)- June 2011. ACM 260-263.

Best CD-ROM award


Awards By Supervised Students (Master or PhD)
  • Smau Best Thesis Prize (1992) for the Master thesis “Enciclopedia delle Scienze Filosofiche Multimediale interattiva: studio e sviluppo di un prototipo di sistema ipermediale complesso” (Claudio Buffo):

  • Health Awareness Award At The Worldwide Finals Of Microsoft Imagine Cup Student Competition (Sidney, Australia, 2012 - the largest ICT student competition worldwide) for project “The Fifth Element Project” (Matteo Valoriani)

  • Best Student Paper Award (First prize) at ACM ASSETS 2016– ACM SIGACCESS Conference on Computers and Accessibility – and finalist at Grand Final Candidate For The ACM Student Research Competition http://src.acm.org/winners/2017 for the paper “An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder” (Mirko Gelsomini). In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ‘16). ACM, New York, NY, USA, 343-344. DOI: https://doi.org/10.1145/2982142.2982143 -

  • MIT-Politecnico di Milano Rocca Program PhD Fellowship 2016for Mirko Gelsomini: 1 year research grant at MIT MEDIA LAB – Social Robotics Group

  • 3rd PLACE AT ACM CHI 2018 PhD Student Best Paper Award for the paper “Reflex: Learning Beyond the Screen in a Simple, Fun, and Affordable Way” (Mirko Gelsomini). In Proc. 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper SRC08, 6 pages. DOI: https://doi.org/10.1145/3170427.3180302;

  • Nomination for ACM CHI 2018 Master Student(S) Best Design Paper Awardfor the paper “GenPlay: Generative Playscape. In Proc. 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper SDC01, 6 pages. DOI: https://doi.org/10.1145/3170427.3180653 (Ciera Crowell, Batuhan Sayis, Andrea Bravo, and Andrea Paramithiotti)

Demo Awards
  • Best EIT ICT Labs 2014 Demo @ CEBIT 2014 (Hannover, March 2014) I coordinated EIC ICT Labs project “Playful Learning on the Cloud”, selected by the EIT Management Board as one of the 5 EIT projects to be demonstrated at the EICT ICT Labs Stand at CEBIT 2014 – one of the world’s leading ICT business events

  • Best LLP demo @ Online Educa 2013 (Berlin, Dec. 2013): I coordinated the M4ALL project, selected by AACEA – EC Life Long Learning Program, as one of the 7 projects (out of 50) to be demonstrated at the EC Stand at Online Educa 2013 – the largest global E-Learning conference in EU for the corporate, education and public service sector (3000 participants from 200 countries)